1 post tagged “educational reform”
By Chris A. Heidelberg, III, PhD.
If you have never been to the wonderful state of Colorado, you may not understand why many people who see the greater Denver - Breckenridge area call it God's country. Viewing the Rocky Mountains for the first time up close is simply a breathtaking and awe-inspiring sight! I also had the opportunity to travel to the Continental Divide in the snow for the first time and it made me think about edutainment and convergence.
While scheduled as a speaker at any event is an honor, I was simply happy just attending the conference as a member of the board of directors of The Center for Internet Research and the Focus On Education Foundation.
The real fun was co-producing the video with Dennis Streeter and Dr. Reid Cornwell who headed the conference.Since I am at Denver International Airport and preparing to leave for Baltimore, I cannot finish this post in my usual style. However, I would like to state for the record that Innovation 2008 was one of the finest gatherings of intellectual energy that I have ever been privileged to experience. The unique mix of academia, government and private industry in the fields of education and technology shed light on importance of technology in the field of education.
The critical message that Innovation 2008 was able to promote is the notion that educational reform is a micro-effort rather than a macro-effort that can be mandated by government. Individual professors, administrators, businessmen, government leaders and students will be crucial to the adoption of edutainment and convergence on a massive level. At the end of the day, educators, politicians and businessmen must stop blaming the students, and look in the mirror! If students are not learning it is a problem of the education system which has failed to massively update the current system to meet the needs of a digital economy.
If we are committed to really educating our students, we will need to learn about our students, their skill sets, their preferences, and their learning styles.
Fortunately, we can now collect all of this data digitally through instruments as diverse as video games, cell phones, simulators, and video games. Educators have to learn to appreciate the skills that students bring to the learning process, so that these skills can be utilized to enhance the learning experience. Just as business is customer driven, education must be a learner driven endeavor that adopts learner centered approaches advocated by researchers like Barbara McCombs (2003, 2005). When students do not learn and fail in the classroom, we as a society also fail and the consequences have economic, social, political, and psychological consequences.Educators need to commit to becoming great communicators if we are going to become great educators, and communicators need to be open to the concerns of educators. This conference further cemented my desire to continue the discourse in this area. Professors and teachers from K-20 will be compelled to utilize, learn and include technology, especially new media, as part of the curricula, the classroom and outside of the classroom experience for learners.
Gone are the days where the professor is the star and the sage of the classroom. The future of education requires that professors become the producers and directors of the learning experience, so that the students become the stars, sages and future directors. Often teaching a given topic or subject is an excellent way to learning a subject. Finally, the fact that the Pentagon and NASA have utilized simulation and gaming for approximately forty years for learning purposes should be taken seriously by higher education and integrated into the learning environment.
One of the best things that I heard from one of the speakers was that curricula should include rigor, relationship and relevance. Educators have to connect the dots with these three r's by placing relevance first when educating learners. Once relevance has been established learners can develop a relationship with the content that they are learning. Then and only then can learner emulate the video gaming model of increasing the rigor as the gamer, or in this case the learner, proceeds through the embedded learning within the game. If educators grasp this model we will all be able to exclaim three of my favorite words, "Now that's edutainment!"